Even with flaws, Trio of Towns worth trip

“Story of Seasons,” as I’ve said in past articles, is an amazing game. The second game to the series, called “Trio of Towns,” is not an exclusion from that statement. There is little story to spoil, but there is sort of a story.

Basically, “Trio of Towns” has a create your own story theme, in a sense. Beyond from that, I have not personally played through the whole first year, due to some days taking longer than others. As such, this review will only consist of roughly the first year in “Trio of Towns” vs. “Seasons” and whether “Trio” roped me in or not.

Both games start off 100 percent differently. In the first game, you see an ad for a farm. You go get it and then you go to training. In “Trio of Towns,” as a child you go to a petting zoo and fall in love with it. Then when you get older, as your family is planning to move, you say you wish to be farmer. To go, your father does not approve. After some bickering, you get to stay with your uncle, who teaches you the ropes. After about a week of training, your farm is done.

This is the case in both games, it’s just a matter of who’s teaching you. In both games, money is very slow at the start, very slow. For the first game, you have to literally sell anything and everything to just get the stuff you do need. In the second game, “Trio of Towns,” the game gives you most the stuff pretty quickly, so you have more time to explore. By the end of the first month, you have the second town.

On to what each game does go. “Story of Seasons 1” offers all the characters being fun to talk to, no matter what, and there’s always something to do. The second game, as the name implies, offers multiple towns to visit. This gives different cultures for you and your character to learn about, and so on.

Once you get the second town, things pick up. The pick-up point for the first game was not until you could get a lot of tools, and even upgrade some.

One feature that changed that displeases some fans is that upgrading tools is a lot different. Without ranting to much, before it was just “here are some blueprints that you must buy, get the materials and then build it.” “In Trio of Towns,” you can upgrade the weight, the efficiency, the color and lots of other things. Some of the changes were for the better, and some weren’t.

One thing I think this game is lacking is marriage candidates. In the first game, I was hooked on one girl before I even knew much about her. In the second game, there are some girls that are just too realistically annoying. There are other girls that are bland, and some that are in the middle. These things make it hard to chose a girl. To add to this, in my opinion from what I’ve seen, girl players get better marriage candidates as a lot of the males look cool. Finally, some of the most interesting candidates require the DLC, which I might add, is not even out yet.

Despite some flaws, “Trio of Towns” is an amazing game. As I have not seen the end of the first year, I don’t know if events occur. At the end of the first year in “SoS1,” something big and important happened. With the flow of the second game, that could not happen unless the game pulled a huge 180.

As said, “Trio of Towns” is an excellent game. Best part is, these are not story-linked games, so if you want to pick up the newer game, grab “Trio of Towns” and start playing. There are a few character references, but they are minimal and honestly minor mostly. These games are both amazing and both have their strong points and weak points.

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